Hello,
I’m a digital designer with a strong focus on UX and UI design, working closely with product teams to deliver clear and high-performing digital products in complex environments.
I help teams navigate complexity and make design decisions that support performance, efficiency, and scalable systems.
Work
Details inside each case.
A carefully chosen selection of work demonstrating my approach to thinking, decision-making, and simplifying complexity into approachable product experiences.
Calibration Software Platform
A UX foundation and software UI for a regulated calibration system, built with a purpose-built design system, research-driven scoping, compliant audit trails, and a flexible white-label design language.
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UI for Traders Who Move Fast
A trading interface built for speed and clarity, with a strong focus on usability in high-pressure situations. Based on a scalable design system and a clear visual hierarchy, the product supports complex trading flows across both web and mobile.
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Designing an integration companion for newcomers in Germany
A mobile app and responsive web concept designed to help refugees and immigrants navigate bureaucracy and access essential information in Germany, starting in Munich. The project is grounded in user research, interviews, and an unmoderated usability study, which informed key design decisions such as guest access, clear progress visibility, and built-in support mechanisms.
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About
Product mindset · systems · collaboration
I’m a UX/UI designer building digital products for complex environments – where clarity actually counts.
I’m comfortable working in complex B2B and SaaS products, where requirements are fluid, constraints are real, and systems need to scale. At the same time, I enjoy working on more expressive, product-led experiences, from specialized tools to consumer-facing apps, and adapt my approach to fit the product context and level of complexity.
My design process is down-to-earth: understand the problem, prototype early, and build repeatable patterns. This allows teams to work faster without sacrificing consistency. Depending on scale and complexity, design systems and prototyping help teams stay aligned and work more efficiently.
Design philosophy
Clarity first
Good interfaces should be calm and predictable. They don’t need to impress; they should help people make confident decisions.
Designing systems, not individual screens
I think in systems of rules, states, components, tokens, and flows rather than individual screens. This supports consistency and scalability across products.
Design with scale in mind
Designs should be able to grow with real data, changing feature sets, and increasing product complexity, without requiring constant redesign.